000 01078nam a2200205 a 4500
005 20160606140957.0
008 141201s2012 xx 000 0 und d
020 _a9780521808194
040 _aMAIN
041 _aEnglish
082 _a346.0482
_bSTA/COP
100 _aStamatoudi, jrinia
245 _aCopyright and Multimedia Products
_cby jrinia Stamatoudi.
260 _aCambridge :
_bCambridge University Press,
_c2012.
300 _a317 p.
440 _a(Cambridge Studies in Intellectual Property Rights)
500 _aTable of Contents: Introduction Chapter 1. Placing multimedia products within the scope of copyright Chapter 2. The scope of multimedia works Chapter 3. Traditional literary works Chapter 4. Collections and compilations Chapter 5. Databases Chapter 6. Audiovisual works Chapter 7. Computer programs Chapter 8. Video games as a test case Chapter 9. Multimedia products and existing categories of copyright works Chapter 10. A regime of protection for multimedia products Chapter 11. Conclusion
650 _aCopyrights.
942 _cBK
999 _c10297
_d10297